The integration of technology in culture and art in Europe is transformational. Technology is changing the social fabric of cities in Central Europe, like the existential movements of the past have done. Cities like Vienna, Prague, Linz, and Berlin are experiencing a socio-cultural renaissance because of technology. In Prague, the philosophy of Franz Kafka is having significant impact on society in the digital age. Kafka’s existentialism is as relevant today as it was 100 years ago. Kafka said, “The decisive moment in human evolution is perpetual.”1 Kafka’s existentialism is relevant, from the perspective of social anthropology, to understanding digital media’s transformative effect on the culture of Prague today. In Vienna, the Viennese aim to create things that are different, weird, and strange—and they are doing it with digital media in the twenty-first century. Vienna is currently a hotbed of innovative applications of digital media in art. In Vienna, there is a new kind of modernism, a digital modernism. In Berlin, though the scars from Cold War division remain today, there is remarkable resiliency in the city and a plan to make it a leader in digital media in Europe, and perhaps around the world. Digital media is many things in Berlin. It is technology, art, commerce, education, and lifestyle. Digital media is bringing together high society and bohemianism, in an effort to create a new economy. German existentialist Friedrich Nietzche advocated for cultural rebirth in Europe. Europe is experiencing such a rebirth with digital media: creating artistic and social cultures that are wildly interesting and progressive and have technology integrated in them.
This paper discusses creative approaches for encouraging technology ethics in STEM classes using immersive project-based art practice. As global economies emerge, our post-Google society is facing human impacted climate change, and it is critical that we radically change the face of our education system and eventually our economies, to include a broader scope of innovation. Art and diversity need to be included in STEM education to foster a sustainable community of ethical technologists who create solutions for humans beyond industry. When exploring STEM through immersive project-based art, students gain valuable skills for using and working with complex STEM concepts, while integrating ethical, and critical thinking skills. STEM acquired skills through artistic inquiry further the ability of users and creators to make educated decisions about innovative processes, products, or services; created or consumed. This paper presents three approaches for teaching STEM subject using immersive project-based art methods.
The Internet has been lauded as a way for independent content creators, such as writers, musicians, and filmmakers, to distribute their work outside of traditional media structures, thereby circumventing entry barriers that prevent aspiring artists from developing creative careers. Unfortunately, the logistics of network influence necessary for any widespread reach are often overlooked. As a result, only a few such creators actually succeed. This study articulates the extent to which the “anyone-can-publish” paradigm resists late capitalist modes of content production, but with particular attention to network infrastructures required for any sustainable publishing success. I propose that free online content can represent a new model of artistic production that is financially viable for the producer while maintaining the ethos of free content, but only within certain contexts that take advantage of these infrastructures.