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Theme 1: Technologies for Human Use
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- Technology, knowledge and society: re-examining the connections.
- Human-technology interaction, interfaces and useability.
- Cybernetics, informatics, systemics and distributed networks.
- New media, new communications channels: broadcasting, to narrowcasting, to pointcasting.
- Open computing: the theory and practice of open source and free software.
- Creative Commons.
- Copyright and digital rights management.
- Proprietary software and its human influences.
- Data and metadata: meanings, boundaries, functions.
- Open standards and the logistics of communicability and interoperability.
- Structure and semantics in information.
- The Semantic Web.
- Markup languages, new markup practices, new literacies.
- Wireless and mobile information and communications technologies.
- Multilingualism, Unicode and machine translation.
- Artificial intelligence, intelligent systems, intelligent agents.
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Theme 2: Technologies for Participatory Citizenship
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- Technology, participation, access and equity.
- Technology in capacity development.
- Digital development: bridging the digital divide.
- E-government, e-democracy and cyber-civics.
- Participatory systems.
- The politics of information.
- Globalisation and technology.
- Multilingualism and cultural diversity in the digital age.
- Technological meets social transformation.
- Technical and social systems of sustainability.
- The wild world of the Web: regulation and its discontents.
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Theme 3: Technologies for Autonomous Communities
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- Communities of practice and knowledge-creating communities.
- Virtual communities.
- Communities as publishers.
- Communities as networks: the dynamics of collaboration and community building.
- Information architectures: scaffolds for autonomy or restrictive straight-jackets?
- Multi-channel publishing.
- E-books and alternative reading devices.
- Digital print, variable print and print-on-demand.
- Digital repositories, archives and libraries.
- Disability and access.
- Differences of sensibility and access: gender, language, culture.
- Cyber-identities.
- Creative sources: the technologies of art and the arts of technology.
- Cyber-ethics and cyber-law.
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Theme 4: Technologies for New Learning
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- Learning by design: curriculum and instruction in the era of networked computing.
- Edutainment: gaming as pedagogy.
- Perception, cognition and interactivity.
- Children of the digital era: learning styles and the challenges of engagement.
- Interactive and collaborative learning.
- Digital meanings, multimodal communications and multiliteracies.
- Lifelong and lifewide learning.
- E-learning on the job and in work-related training.
- Organisational learning and the learning organisation.
- Formal and informal learning.
- Help menus and user-guides: website and software-integrated learning.
- The virtual university.
- E-humanities and e-social sciences.
- E-learning in the professions.
Theme 5: Technologies for Common Knowledge
- Technology in the service of the ‘knowledge society’.
- Data, information, knowledge, wisdom: re-examining core concepts.
- Knowledge management: nurturing personal and common knowledge.
- Information systems and people in organisations.
- Research infrastructures.
- Participatory design.
- Intellectual property: approaches digital rights management.
- Creative Commons and commercial realities: what are the economic conditions for knowledge and innovation?
- E-commerce, open markets and open knowledge: contradictions or complementarities?
- Technologies of security and terror.
- Collaborations: from personal to interpersonal computing.
Theme 6: Technologies for Development
- Information and communications technologies and development.
- ICTs: how the poor will benefit.
- Situating ICTs in development policies and strategies.
- Global interactions: technologies, development and globalisation.
- Globalisation, technology and social transformations.