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	<title>techandsoc.com &#187; 2010 &#187; July &#187; 25</title>
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		<title>A Blizzard of Protest Over Privacy</title>
		<link>http://techandsoc.com/2010/07/25/a-blizzard-of-protest-over-privacy/</link>
		<comments>http://techandsoc.com/2010/07/25/a-blizzard-of-protest-over-privacy/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 02:51:31 +0000</pubDate>
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				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://techandsoc.com/?p=1956</guid>
		<description><![CDATA[From The Economist Fans of online games are used to battling for their lives in virtual worlds. But, as Activision Blizzard, a big producer of such games, has just discovered to its cost, they seem to be just as willing to fight for a cause that has significant real-world implications. After being bombarded with protests [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-1958" title="201029wbp501" src="http://techandsoc.com/files/2010/07/201029wbp501-300x168.jpg" alt="201029wbp501" width="300" height="168" /></p>
<p>From <em>The Economist</em></p>
<blockquote><p>Fans of online games are used to battling for their lives in virtual  worlds. But, as Activision Blizzard, a big producer of such games, has  just discovered to its cost, they seem to be just as willing to fight  for a cause that has significant real-world implications. After being  bombarded with protests from users, the company recently announced it  was reversing  a decision to make people use their real names when posting  comments to its game forums.</p>
<p>The episode is a considerable  embarrassment for Activision Blizzard, which had previously argued that  its proposed policy was needed to cut down on “trolling”—game-speak for  the posting of offensive comments online. Like many online communities  (including online newspapers&#8217; comment forums), those associated with the  company’s games, which include the hugely popular World of Warcraft,  are prone to this unpleasant behaviour. Activision Blizzard’s bosses  were betting that by forcing players to use their true identities in its  forums—while letting them continue to use make-believe monikers in game  play—they could make “trolls” behave themselves.</p>
<p>Instead the move  infuriated almost everyone. “Possibly the worst idea in the history of  bad ideas,” raged one player on Battle.net, an online forum associated  with World of Warcraft that was deluged with many thousands of  complaints about the proposed policy. Another called the game company’s  plan an “epic fail”, while several more decried it as “a violation of  trust.”</p>
<p><a href="http://www.economist.com/blogs/babbage/2010/07/online_gaming&amp;fsrc=nlw" target="_blank">To Read More&#8230;</a></p></blockquote>
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