
From Angus McCullough, 3 Quarks Daily
Tetris is a video game about clearing away what is unnecessary in the best possible way, accessible on almost every gaming console imaginable, on cellular phones and for free on the Internet. Perhaps you played it once on an ancient game system in your youth or maybe you play it whenever you’re sitting at your desk at work. Alexei Pajitnov, the creator of Tetris, calls it the first “casual game”, meaning that it is timeless in just such a way: it is the same every time you play, without plot or characters to follow. The first time you played it in middle school is the same game that is probably programmed into your phone today. To compare Tetris to any other game is somehow wrong – it is a masterful test of how our brains function while trying to balance instinctual and intellectual challenges in real time. The major difference between Tetris and other games is the simplicity of its construction and complexity of play. Most importantly, it is a game that does not have a goal or end. There is no castle to storm or high score to achieve – the only way to end your game is to lose. The result of this simple and mildly daunting setup is that Tetris affords the user a repetitive task every time he or she picks it up: to play better than the last time. It has also been shown to have beneficial effects outside the game itself, making it a powerful tool for personal development, mirroring certain aspects of Confucian ritual.
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